In 2326, religion is illegal everywhere, from Earth to the settlements across our solar system. But the New Testament hasn't disappeared. Families and underground believers have kept its books and pages hidden for generations.
Gabriel Hutchinson spent 49 years in the police force, so he knows how to follow a lead. He's retired now, but he hasn't stopped investigating. He's become the Monk, and he helps an underground church find the missing books while protecting the people who kept them safe. His first case starts in Gillette, Wyoming. The church has the later chapters of John, but it still needs the opening chapters.
The Monk: 2326 is a Christian sci-fi detective and stealth game. As Gabriel, you'll search for clues, talk to people, and decide how to approach each case. You'll also use nanites to examine evidence and find another way forward when a case gets difficult. They're tiny machines Gabriel can control, but they won't make his decisions for him. Scripture, prayer, and the people he meets are part of the story, and the larger goal is to recover and preserve all 27 books of the New Testament.
I'm Paul, founder of God Inspired Games. We want players to enjoy the detective work, and we want Scripture and faith treated with care. We've written the main story and game design, and we've completed some early tests. We're working toward a full case you can play from start to finish, but we don't have a public demo or release date yet.
This campaign is focused on The Monk: 2326. New gifts will help pay for development, testing, and the tools and services the game needs. If a service also helps another project, we'll use campaign funds only for the part used for The Monk: 2326.
The current goal is $5,000 a month. As support grows, we'd like to hire talented artists, writers, programmers, and sound designers to help make the game.
- At $5,000 a month, support would help keep development moving and cover basic project costs.
- At $10,000 a month, we could begin paying people to help with specific parts of the game.
- At $20,000 a month, we could support a larger team working across art, writing, programming, and sound.
These are funding goals, so hiring will depend on steady support, what people charge, and the game's costs, including payment fees. We can't promise a team size or hiring date at any of these amounts.
As a monthly supporter, you'll get:
- Updates and behind-the-scenes looks at The Monk: 2326 as it develops
- Early access to story content, demos, and early versions of the game when they're ready
- Recognition in the game credits as a Founding Supporter
- An invitation to a private community for ideas, feedback, and prayer requests
- Digital rewards and surprises as the project reaches milestones
If The Monk: 2326 sounds like a game you'd play, you can support it here or share it with someone who might. We'd also appreciate your prayers as we keep working on it. Thank you.